PGL is a library that encapsulates plot capabilities in a MFC
project for VC6 and VC7. It is designed to be able to easily plot data
generated in a project without the need of any external software. In fact, with CView
and CDialog derived classes, you can have your app display chart in 5
minutes.
The aim of PGL is not to have a user-friendly environment but
rather being able to generate any plot from the source code.
PGL was originally using OpenGL to raster graphics but
now it uses GDI+ (so you need to install Microsoft SDK to compile
PGL).
Licensing
The source available on CodeProject is licensed under LGPL. However, the next
releases are not free anymore (Ooops, sorry). You can check the latest
development at PGL Home Page. Anyway,
enjoy beautiful charting.
Features
line strip, fully customisable:
color (RGBA),
line dashing,
point type (circle, box, triangle, etc...)
line width,
filled,
line shadow,
multiple line strip,
etc...
line strip with level of detail capabilities (based on Douglas-Peukler line
simplification algorithm),
Vector map,
Height map,
Text,
variable scale,
multiple fonts,
orientable,
Unlimited sub-plotting,
Automatic axis,
Time labelling,
Export to EPS, SVG, JPEG, TIFF, PNG,
CView derived class for fast integration in existing project,
CDialog derived class,
etc...
UML
A UML diagram is available in pdf here. It
is not complete but it should help you in understanding the library.
Installation
Here are the installation steps to use PGL in one of your
projects:
Install GDI+
(part of Microsoft SDK).
Download Gdiplus.dll and make sure it is in the path,
Recompile the source, it will build .lib in the lib directory and the .dll in
the bin directory
Add the directory with PGL binaries to your path. (by default it
is C:\Program Files\PGL\bin)
Add the include directory and lib directory to Visual C++ include/lib
directories.
Make sure the headers are available
That's it!
Getting your project started
Add the following in your StdAfx.h file :
#include "PGL.h"
Since PGL is using GDI+, you must initialize it :
Add the following variable to your CWinApp derived class
ULONG_PTR m_ulGdiplusToken;
Add the following to the CWinApp::OnInitInstance function to initialize GDI+
// initialize <code>GDI+ (gdi+ is in Gdiplus namespace)
Gdiplus::GdiplusStartupInput gdiplusStartupInput;
Gdiplus::GdiplusStartup(&m_ulGdiplusToken, &gdiplusStartupInput, NULL);
Add the following to the CWinApp::OnExitInstance function to clean up GDI+.
All these examples are accessible in the source. See the example menu of
TestPGL.
Example 1 : Drawing a simple line
This is a first explanatory example. We suppose that the points (x,y) of the
line have been generated and are stored in two array pX,pY of size
nPoints ( note that you can also pass data as std::vector<double>
to PGL).
Here's the code I used to generate the data: a simple sinusoid. Note that the y
are in [-1.1, 1.1] but PGL will handle axe labelling the have nice
units.
// generate data
int nPoints = 50;
double* pX=new double[nPoints];
double* pY=new double[nPoints];
for (UINT i=0;i< nPoints;i++)
{
pX[i]=i;
pY[i]=sin(i/(double)nPoints*2*3.14)*1.1;
}
First, create a graph object:
CPGLGraph* pGraph = new CPGLGraph;
Note that you can check all PGL object with ASSERT_VALID
since they all inherit from CObject.
Create a 2D line:
CPGLLine2D* pLine = new CPGLLine2D;
Attach the data to the line. PGL will handle the memory
afterwards. That is, it will delete the pointers of data at the object
destruction. This means pX,pY MUST have been allocated on the heap
!
pLine->SetDatas( nPoints /* number of points */, pX /* x(i) */, pY /* y(i) */);
(Optional)Change some properties of the line: pLine->SetLineWidth(2);
Add the line to the graph (note that an object can be added to only one graph):
You should have the same as the image above. Note that this image (PNG) has
been generated by PGL.
Example 2 : Adding a line with level of detail control
You may have to plot line with thousands of points. This can become very heavy
and especially if you export it to EPS, the files can become very large. To
overcome this problem, you can use a line with LOD included in PGL.
In this examples, we approximate the previous line. Starting from the previous
example,
Change the line of code
CPGLLine2D* pLine = new CPGLLine2D;
to
CPGLLine2DLOD* pLine = new CPGLLine2DLOD;
Change tolerance of level of detail
pLine->SetTol(0.05);
Shrink the number of points by a desired compression ratio (here to 10% with 2%
threshold)
pLine->ShrinkNorm(0.1,0.02);
On the figure above, you can see the original line and the approximated one.
You can gain a serious amount of points using this technique!
Example 3: Customizing axis, labeling, etc...
As you can see in the previous image, all the parameters of the objects are
changeable in the code. In this example, we shall
change the title text,
turn off horizontal grid,
show right label,
change number of ticks on the top axis,
switch to time labelling for the x-axis,
and more...
We start from the second example and add the following line of code before
calling ZoomAll().
Get a pointer the axis object (there a huge mistake of English but in French
it's ok :)(axe -> axis))
CPGLAxe2D* pAxis = pGraph->GetAxe();
Change the title text and color
pAxis->SetTitle(str);
or
pAxis->GetTitle()->SetString(str);
pAxis->GetTitle()->SetColor(0 /* red */,0.5f /* green */,0 /* blue*/ /* alpha optional */);
Turn off vertical grid, (vertical -> 0, horizontal -> 1)
pAxis->SetShowGrid(1,FALSE);
Show and change right label,
pAxis->GetRightLabel()->Show(TRUE);
pAxis->GetRightLabel()->SetString("This is the right label");
Show right numbering
pAxis->GetRightNumber()->Show();
Changing number of ticks on the top axis,
pAxis->SetTopSecondTicksNb(5);
Switch to time labelling the x-axis,
// enable time labelling
pAxis->SetTimeLabel(TRUE);
// set origin, time step and format (see COleDateTime.Format for details)
pAxis->SetTimeLabelFormat(COleDateTime::GetCurrentTime() /* Time at zero. */,
COleDateTimeSpan(0,0,30,0) /* Time per unit */,
"%H:%M:%S" /* String format */);
I've also disabled the line drawing and set the tolerance to 0.025 for the LOD
line. Of course, you can do much more. This is just an example.
Example 4: Sub-plotting !
What about putting multiple plots on a figure: that's possible in PGL
in many ways. In fact you can add plots to plots, and so on.
The class CPGLGraph is inherited from a generic plot class : CPGLRegion.
You can either
use the function Divide(m,n) to divide the region in an array of m
rows and n columns (Note that this method erase all object in the region).
After that, you can access the elements with GetChilds(i) (the
regions are created row by row). You can get the number of children with GetNChilds():
// allocated somewhere
CPGLRegion* pRegion;
// dividing
pRegion->Divide(m,n);
// accessing region at row 2 and column 1 (zero based index)
CPGLRegion* pChildRegion = pRegion->GetChild(2*n+1);
Create an add directly a region using AddRegion. To use this
method you must SetNormBBox(...) to set the bounding box (in
Normalized coordinates with respect to the parent region)
Of course, you can divide child regions and so on.
Example 5: Changing properties of objects at runtime
You can explore the object hierarchy by right clicking the view or dialog.
Unfortunately, serialization is not working yet. So it is lost work...
Reference
The documentation is generated with Doxygen and Doxygen studio. See Plot
Graphic Library.dow file. Otherwize, it is shipped with the Microsoft
Installer.
Download
You can download the Microsoft installer at the PGL
Home Page
Compiling the sources
The sources of PGL are provided. Open the workspace
"Plot Graphic Library.dsw" for VC6 users
"Plot Graphic LibraryNET.dsw" for VC7 users
It contains 6 projects :
AlgoTools. Collection of Algorithmic classes. This project contains the
algorithm for line approximation.
IGfx. Graphic library used by PGL. Multi-layer graphic
interface to export in multiple graphic format such as EPS or SVG.
IGfxTest. Test project for IGfx.
OGLTools. A useful library to handle OpenGL with Windows. Not used anymore but
useful anyway.
PGL. The graphic library.
Testpgl. An demo application.
Compile the sources. The .lib will be located in the lib directory, and dlls in
bin directory.
History
6-11-2002 Added VC7 build, fixed some stuff and updated DPHull.
15 July 2002: Fixed ressource missing, change CP_THREAD_ACP to CP_ASP,
fixed, export bug and text strip bug.