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LoadResource FindResource and LockResource, with UnlockResource or VC++ Sample

 
 

Code Snippet

Below are the sample codes for using LoadResource FindResource and LockResource, UnlockResource methods:

In resources:
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ID_SOUNDLASER WAVE "laser.wav"

When loading:

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HRSRC hResInfo = FindResource(hInstance, MAKEINTRESOURCE(ID_SOUNDLASER), "WAVE");
HANDLE sndLaser = LoadResource(hInstance, hResInfo);

In the middle of the game:

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const char* sndRes = (const char*)LockResource(sndLaser);
if (sndRes)
{
	sndPlaySound(sndRes, SND_MEMORY|SND_ASYNC|SND_NODEFAULT);
	UnlockResource(sndRes);
}

 

 

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